New stat archetypes, armor set bonuses for every set in the game, all Exotic armor upgraded to Tier 5, and notable Exotic reworks.

Stat Archetypes

🟢 MECHANIC

Six new stat archetypes were added (bringing the total to 12). Each archetype is a named armor identity that shapes how your stat points are distributed across the six stats. The six new archetypes are:

Siegebreaker — Resilience and Strength focus

Skirmisher — Mobility and Recovery focus

Demolitionist — Discipline and Resilience focus

Colossus — Resilience and Recovery focus

Reaver — Mobility and Strength focus

Powerhouse — Discipline and Strength focus

🔵 TIP

Archetypes replace the old stat-spread lottery. When farming armor, sort by archetype first — this tells you immediately which stats the piece can roll high. No more wasting materials on bad-stat pieces that look good on paper.


Armor Set Bonuses

🟢 MECHANIC

Every armor set in the game now has 2-piece and 4-piece set bonuses. Wearing 2 pieces of the same set activates the 2-piece bonus. Wearing 4 pieces activates both the 2-piece and 4-piece bonuses. Critically: you can wear two different 2-piece set bonuses simultaneously as long as you have an Exotic filling the fifth slot.

🔵 TIP

The best builds now often mix two 4-piece sets split 2/2 with an Exotic completing the look. This opens up enormous flexibility — you're not locked into wearing 4 pieces of a single set to get value from set bonuses.

🟡 WARNING

Set bonuses apply to the armor set as it was designed — raid armor, dungeon armor, seasonal armor all have different bonuses. Check the in-game tooltip or the Armor 3.0 section on Bungie.net for each set's specific bonus before building around it.


Exotic Armor — Tier 5 Upgrade

🟢 MECHANIC

All Exotic armor in the game has been upgraded to Tier 5. This gives every Exotic full access to the complete tuning mod table — you can now customize Exotic behavior to a degree that wasn't possible before.

🔵 TIP

Previously abandoned Exotics may now be viable with the right tuning mods. Check your vault — something you shelved years ago might work well with the current sandbox.


Notable Exotic Reworks

Hunters

Wormhusk Crown: Class ability activation now grants Cure (heal) in addition to existing effects

Raiden Flux: Arc Staff now jolts targets on hit

Mothkeeper's Wraps: Converts 6 grenade charges into dual moth grenades (more flexible grenade cycle)

Lucky Pants: Boss damage bonus reduced ~33% (nerf — adjust builds accordingly)

Titans

Peregrine Greaves: Shoulder charge damage reduced 400% → 250%, but base melee damage doubled to partially compensate

Praxic Vestments: Now grants a 500% melee boost during jetpack flight, extended airborne window

Helm of Saint-14: Suppresses nearby enemies when Weapons of Light is active inside Ward of Dawn

Warlocks

Astrocyte Verse: Enables horizontal dark blink (teleport while sprinting sideways)

Skull of Dire Ahamkara: Can now cast Nova Lance (powerful follow-up attack) immediately after Nova Bomb

Crown of Tempests: Ionic Sentry ability now spawns Storm Grenades on kill

🟡 WARNING

Lucky Pants (Hunter) boss damage bonus was reduced ~33%. If any of your builds rely on a raw % damage modifier Exotic, verify your DPS math is still correct.


Exotic Transmog

🟢 MECHANIC

You can now apply Legendary armor ornaments to Exotic armor pieces in PvE. This was previously only available for Legendary gear.

🔵 TIP

Your favorite Exotic no longer has to look like itself. Apply any unlocked Legendary ornament for full fashion freedom without giving up the Exotic perk. This is cosmetic only — no stat changes.

🟡 WARNING

Exotic Transmog is PvE only. The Exotic visual is preserved in PvP.

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