Pantheon 2.0
Pantheon 2.0 is a permanent boss-rush activity featuring reprised encounters from vaulted raids. Bosses use the same core mechanics as their original appearances. Two named three-boss activities are available, plus The Gauntlet (all six bosses back-to-back). Weekly rotation features two bosses for targeted loot farming.
Activities
Calus Resplendent
Argos → Gahlran → Emperor Calus
Morgeth Surpassing
Warpriest → Consecrated Mind → Morgeth
The Gauntlet
All six encounters back-to-back, no checkpoints, stacking power handicaps. Unlocked June 13, 2026.
Weekly Rotation
Starting June 16, two bosses rotate weekly for targeted loot drops.
Difficulty Tiers
Adventure — Infinite revives. For learning mechanics. No Feat modifiers.
Standard — Limited revives. Weekly Adept weapon drops.
Custom — Optional Feat modifiers active. Power handicap +5 to +20. Masterwork-tier rewards.
Rewards
- Pantheos Resplendent armor set (full set across all six bosses)
- Adept reprised raid weapons (one per boss per week on Standard+)
- Holofoil weapon variants
- Original raid armor ornaments
- Alone as a God (Kinetic Sniper Rifle) — Pantheon 2.0 exclusive
- Bane of Sorrow (Void Heavy Machine Gun) — Pantheon 2.0 exclusive
- Spoils of Conquest
- Raid Exotic weapons
- Godsbane title (~10 Triumphs required)
Spoils of Conquest drop from all Pantheon 2.0 bosses. Combine with the Monument of Triumph kiosk to purchase older raid Exotics you're missing.
Boss 1 — Argos, Planetary Core
From Eater of Worlds · Calus Resplendent
Three elemental craniums spawn around the arena (Arc, Solar, Void). Match and deposit each cranium into Argos's matching shield orb to remove his immunity. Destroy all three orbs at the same time for a DPS boost.
Designate one player per cranium element to avoid confusion. Call out when each cranium is ready before simultaneous deposit.
During Gravity Smasher, Argos winds up a room-wipe attack. You must break both weak points on his body before the timer expires or the entire team wipes.
Fewer than 2 weak points destroyed before Gravity Smasher timer — full wipe.
Boss 2 — Gahlran, the Sorrow-Bearer
From Crown of Sorrow · Calus Resplendent
Three pairs of Sorrow Vessels spawn. Each pair has a Witch's Blessing timer — if the timer expires on any pair, the run wipes. Clear waves, defeat the Witch guarding each vessel pair to reset timers. When all timers are managed, DPS Gahlran.
Assign two players per vessel pair. The designated players watch their pair's timer and call out when it's close to expiring.
When Gahlran raises both hands and channels, he goes immune. Stop shooting his body immediately — you must shoot both hands, then target the crown on his head to break immunity and resume DPS.
Any Witch's Blessing timer hits zero — full wipe.
Boss 3 — Emperor Calus
From Leviathan · Calus Resplendent
Team splits — Shadow Realm team and Throne Room team. Shadow Realm team calls out three symbols they see. Throne Room team kills the Psion standing on the symbol that was not called out (the odd one out). This stacks Force of Will. When Force of Will is stacked, deal damage to Calus by standing on the symbol platforms in the Throne Room.
Shadow team should call symbols clearly and quickly — Throne team needs time to identify the odd-symbol Psion and kill it before the next cycle.
If the wrong Psion is killed (one matching a called symbol), Force of Will does not stack properly and DPS is lost.
Standing on incorrect symbol platform during damage phase — instant death. Killing the wrong Psion three times in a row — wipe.
Boss 4 — Warpriest
From King's Fall · Morgeth Surpassing
Two Annihilator Totems must remain active at all times — if both go dark, the entire team wipes. Players holding the Brand Claimer buff must rotate to each totem before their buff expires. When totems are active, the Warpriest's mark cycles — shoot the Warpriest when the mark is in the correct position to deal damage.
Designate a Brand Claimer rotation order before starting. The player with Brand Claimer should call out when they're rotating so teammates can cover.
The Brand Claimer buff has a short timer. Failing to reach a totem in time drops both totems simultaneously.
Both Annihilator Totems go dark at the same time — instant full wipe. No exceptions.
Boss 5 — Consecrated Mind, Sol Inherent
From Garden of Salvation · Morgeth Surpassing
Defend five Confluxes from waves of Vex. If any Conflux is fully consumed, the run is over. Players with the Enlightened buff can tether Vex and deposit Motes of Light into the Consecrated Mind. When enough Motes are deposited, a DPS window opens.
Split the team into two groups — three players per side of the arena. Each group prioritizes their Confluxes first, then contributes Motes. The boss is secondary to keeping Confluxes alive.
Enlightened buff expires quickly. Refresh it by standing in Vex fluid near Confluxes. Running dry on Enlightened stops Mote generation.
Any Conflux is fully consumed by Vex — immediate wipe.
Boss 6 — Morgeth, the Spirekeeper
From Last Wish · Morgeth Surpassing
Morgeth charges Taken Strength. If any single player accumulates too many Taken Essence stacks, the run wipes. Players must pass the Essence relic to teammates before their stacks get too high. During Queenswalk, call out symbols and complete the sequence across the throne room for the DPS window.
Agree on a Taken Essence pass order before the encounter starts. The player with the relic should call their stack count — pass at 3 stacks max to be safe.
Morgeth's Taken Strength wipe is fast. One player holding Essence too long will instantly end the run regardless of how the rest of the team is doing.
Any single player accumulates maximum Taken Strength stacks — full wipe.